During our fourth exercise, we were assigned the task of evaluating the work of group D1. Evaluation is the process of determining the usability and acceptability of a product or design. Since interaction design require a high level of user involvement throughout development, an evaluation enhances the chances of an acceptable product being delivered. Our task to evaluate the prototype of another group is therefor not only helpful to them, but to us as well. By recognizing errors in the design of another group, we could also recognize some faulty design choices of our own. When working with a particular design for a long period of time, tunnel vision commonly causes you to limit your perception of what is truly in front of you. This evaluation will hopefully force us to think outside the box.
Bellow is a rendering of our evaluation of the project presented to us by group D1. In short, we don't believe interactive screens to be the way to go to solve crowding and unfriendliness in a subway cart. If someone is interacting with a screen located by the entrance of the cart during rush hour, the person will most likely cause havoc in their surroundings. The group must reevaluate the physical environment in which their prototype will operate.
User group
Is it clear to whom the service is made for?
No, it’s not that clear as whom the service is made for. The screens show rather common messages that their target group most likely already know. It is swedes that we are talking about here, and they don’t really like to stand in the “spotlight” and it’s hard picturing users of this product on a crowded train.
Is functionality well adjusted to the particular user group? (language, difficulty level, interests)
User that travel during rush hour will probably not be interested in using an interactive screen in a crowded train.
The Feeling
What does the first impression tell?
The project tries to eliminate large crowding, but the displays requires the user to stand rather close to the screen, and will likely encourage crowding. The placement of the screen is not ideal, since a crowd will form in front of the entrance.
Will the user stay? Return?
They have no other option.
Does the design keep the users “all the way”?
So far this is unanswerable without a prototype.
Regular commuters might not be interested in using the interactive screens. Since they are already familiar with their route.
Interaction and over arching structure
Is it a clear flow?
The lacking part of this design is that there is no clear plot with this project. What would they like to change with this project? Why would they want to transfer everyone from their cellphones into glass screens that may cost a fortune to replace in case of damage / repair? Why?
It’s always clear what options and possibilities the interface provides?
From the picture we have seen, yes. The design itself seems simple but can still be improved upon regarding the layout. See below.
Primary and secondary functions
Is the main functions in “focus” in the design?
No it’s not. The main focus of the project is to make the travel more convenient by eliminating crowning encourage interaction between travellers, but by the information displayed, we believe they do not achieve this.
Is the the secondary functions valuable or un-
necessary?
The secondary functions like news and traffic-info is unnecessary for the specified target group. Nearly all of the travellers in rush hour have access to a smartphone and can most likely access this information easily by their phone. The information displayed is therefore redundant.
Design/composition
Is functions and elements naturally grouped?
The aisle windows seem to priorities the Twitter window before the Reseplanerare, which seems like a bad design decision since many may not be interested in Twitter that already exists
Does the design have a good structure and layout?
It’s hard to tell so far but there are topics like how to let people waiting for the train outside to see information from their side. Maybe a display that shows how crowded the entire train-car is or even destination and illustration of the whole train-line.
Suggestions for change? Remove stuff?
Rework the project with a clear goal in mind. There seems to be no reason to force people to touch on dirty glass and always “get in the way” of other people who might want to use the screens.
The twitter feed seems unnecessary and can be used to instead rework the screen to maybe allow people to see.
Is the design appealing to the user group?
No. The target group is a completely wrong choice for this type of project purely because every single person in the target group can much easier access every piece of this information through their smartphone. Today, almost everyone has a smartphone with internet access and therefore can access almost everything this project offers. Judging by their illustration, the only thing that isn’t accessible is the part that shows current progress on the train and how far away it is from the next station. This is more of a gimmick then an actual project.
The design doesn’t solve their problems (crowded, unfriendly people).
Help
Is it needed?
We think there will be a use for this, but not on the train. The platform would be a more suitable place for the screens since this won’t block the entrance to the train.
Sketches
Clear enough? Self explaining?
We’re not sure how much information will be displayed.
Well thought through?
Unfortunately it seems that this project needs a bit more work and discussion within their group. The group has not thought about how the target group correlates to the project or why they should do the project at all. The group needs to rework the design a bit and decide which parts are necessary and which are not. Also, they really need to specify exactly what they want to achieve with this project and how they will work around the biggest problems like crowding, diseases, economics and how doable AND necessary this project is. Will it improve upon anything today? Does it benefit somehow to the target group?
Sloppy?
As previously mentioned, the group needs to sit down more and talk the project through to specify a direction and ask themselves question as:
• “What do we want to achieve with this project?”
• “Will this benefit our target group?”
• “How?”
• “Do we need to narrow the project down and specify a single target group?”
Other important questions/problems/tips?
Realistic questions to keep in mind:
• How are you planning to solve the crowding problem?
• People will probably stand in the way of the screens, will this be a problem during insane rush hour?
• If a glass-screen breaks, is it worth to spend so much money to repair it for little-to-no use?